How to clear Yōkai Monastery Stage, also known as Pumpkin Zone Level 2, in Super Mario Land 2: 6 Golden Coins.

How to Clear Yōkai Monastery Stage
There are various Yōkai throughout this stage.
Go to the right and there are two Bero. Don't hit them from beneath or you will get hurt. You can't defeat them, but you can jump on top of them.
Next, there are several Karakaras, which are umbrellas that float up, then float down in a zig-zag pattern. You can stomp on them to defeat them.
Next, there is a ? Block that contains a coin. You can jump on top of it and jump from there to the rooftop on the right, and get the coins on the roofs. You can land on any of the layers of tiles on the roofs, so don't worry about trying to land on the statues. Beware of the Fireball Boy that floats above the roofs.
Before you leave this area, go down to the ground and then go to the left. You can go down the pipe to the left of the two Bero. You'll fall into some water, and there is a Cheep-Cheep in the water. You can swim upward while just to the left of the pipe to make a Super Mushroom or Fire Flower come out of the block. The rest of the hole has Hidden Blocks as well, so hit them all if you wish, then go to the left to get out of the water. Get the coins and the Fire Flower if there is one, then go up the pipe.
Go to the right, past the two Beros next to a pipe, and jump over the hill on the right. There are several Kyororos that will run back and forth when you get close, and a Fireball Boy in the sky.
After that, hit the Midway Bell and go down the pipe.
Get past the two Cheep-Cheeps in the water, then jump up and get the coins above the water. Then go to the right and go up the pipe.
There are Boo ghosts in this area that will move toward you when you aren't facing them. They can go through walls. There is a Super Mushroom in the bottom-left of the room, but if you're Fire Mario or Bunny Mario, the Super Mushroom will turn you back into regular Super Mario. However, there are some Bricks up ahead that you can break with Spin Jump, but if you're Bunny Mario, you can't do Spin Jump, so take the Super Mushroom if you want to be able to Spin Jump.
Lure the Boo ghosts away from the middle and go up one of the side pipes, then go up the middle pipe. There is a 1-Up Heart on the right. Get it, then go the left and go up the pipe. Then go to the right and go through the pipe there.
Don't stand on the Brick above the column of coins. Stand one brick to the right of that, then break only three of the bricks below you with a Spin Jump, by letting go of the down button after you break the three bricks. Go one brick to the right and do the same thing (get the Fire Flower if you want it), and keep doing this until you have shortened the bricks to the right of the coins by three. Then, stand one brick to the left of the rightmost column of bricks, and break two more bricks in that column. Then stand on the rightmost column and break the three bricks so you can get the 1-Up Heart (which has two Hidden Blocks under it that prevent you from getting the Heart from below). Then jump up to the left and fall through the coins. You can optionally go left and break the brick under the Carrot to get it.
Swim to the right without touching the Beros.
Then there is a ? Block that contains a Star.
If you want to go to the Secret Goal to unlock the Pumpkin Zone Secret Stage, skip this paragraph. To go to the normal Goal Door, you can jump onto the roof or the roof tiles after the ? Block that contains a star and get past the Kyororos. After the roof, there are three Karakaras, then a small roofed building, but don't hit the Karakara after the building. You need to stomp on it to reach the roof tile up above. Get on top of the roof, then hit the Bonus Bell to complete the level. If you hit the Bonus Bell, you will play Amida Game II, also known as Amidakuji, Ladder Lottery, and Ghost Leg. Walk beneath one of the four plungers, then jump. A spark will travel along the wires from the plunger that you hit. The spark always travels sideways whenever there is a wire going sideways, unless a rat is blocking that wire. You will win the power-up or 1-Up that the spark travels to. This Amida Game II has a Super Mushroom, a Fire Flower, a Carrot, and a 1-Up. Then you can continue on to the next level, Ghost House Stage. Skip to After the Level on this page for information about other locations where you can go next.
To go to the Secret Goal to unlock the Pumpkin Zone Secret Stage, stay on the ground and make sure not to jump too high, or you will end up on the roof (where there are several Kyororos) and will have to go to the right and backtrack. While on the ground, go to the right from the ? Block and get in the water, where there is a Cheep-Cheep. Go to the next pool of water, where there are three Beros hovering above, a ? Block that contains a coin, and a Cheep-Cheep in the water.
Go downward from that ? Block, then go to the right beneath the Beros. You might want to just walk slowly through the water to avoid accidentally swimming too far upward and hitting a Bero. If you're Fire Mario, you can hit the Cheep-Cheep with a fireball, or otherwise, if you're tall, crouch to avoid it. Also avoid the two Falling Spikes up ahead. At the end, Spin Jump on the two Bricks (if you're Bunny Mario, you will have jump up and get hit by a Bero to turn into regular Super Mario so you can Spin Jump). Then go down the pipe.
Go to the right, past the Beros and the Kyororo, and go into the Secret Goal on the right. This unlocks the Pumpkin Zone Secret Stage 1.
After the Level
You can continue on to Ghost House Stage if you went through the normal Goal Door, or to the Pumpkin Zone Secret Stage 1 if you went through the Secret Goal.
Or you can go to any of the other zones: