After you venture through Victory Road, you reach the Pokémon League, where you can challenge the Elite Four and Champion.
Talk to the Ace Trainer
After you have defeated your friend in the Pokémon League building, you can talk to the Ace Trainer guarding the door to the Elite Four and Champion. Before you do, be sure to prepare for the battles ahead. After you go through the door, you will not be able to change the party of six pokémon that you bring with you, and you will not have access to the Pokémon Center or Poké Mart, so you will need to use healing items between battles.
Prepare
During the upcoming battles, the highest level pokémon you will face is level 66. It is recommended to bring pokémon that are at least level 66 or higher, but you may be able to survive using pokémon whose levels are lower. See below for a list of the opponent pokémon that you will face, and the lists of moves that they know, to help you select a good team of pokémon to bring that are not weak to your opponents' attacks and have supereffective attacks that they can use against your opponents.
As you can see, some of the pokémon that you will face will use Swords Dance or Nasty Plot to sharply raise the damage of their attacks. This is especially dangerous during the battle with the Champion.
Elite Four Aaron
- Level 53 Dustox
- Type Effectiveness:
- Weak to Fire, Flying, Psychic, Rock moves
- Very Strong against Grass, Fighting moves
- Strong against Poison, Bug, Fairy moves
- Moves:
- Toxic (badly poisons target without dealing damage)
- Bug Buzz (Bug-type Special Attack)
- Moonlight (restores its HP based on current weather - effect reduced in Hail, Rain Dance, Sandstorm)
- Light Screen (reduces damage from Special Attacks for five turns)
- Held Item: Black Sludge (restores a small amount of its HP each turn)
- Ability: Shield Dust (it is unaffected by secondary effects of attack moves)
- Type Effectiveness:
- Level 53 Beautifly
- Type Effectiveness:
- Very Weak to Rock moves
- Weak to Fire, Electric, Ice, Flying moves
- Immune to Ground moves
- Very Strong against Grass, Fighting moves
- Strong against Bug moves
- Moves:
- Bug Buzz (Bug-type Special Attack)
- Shadow Ball (Ghost-type Special Attack)
- Psychic (Psychic-type Special Attack)
- Quiver Dance (boosts its Special Attack, Special Defense, and Speed)
- Held Item: Wise Glasses (increases damage from its Special Attacks)
- Ability: Swarm (increases power of its Bug-type moves by 50% if its HP is below 1/3 max)
- Type Effectiveness:
- Level 54 Vespiquen
- Type Effectiveness:
- Very Weak to Rock moves
- Weak to Fire, Electric, Ice, Flying moves
- Immune to Ground moves
- Very Strong against Grass, Fighting moves
- Strong against Bug moves
- Moves:
- Acrobatics (Flying-type Attack)
- Attack Order (Bug-type Attack)
- Aerial Ace (Flying-type Attack)
- Defend Order (increases its Defense and Special Defense)
- Held Item: Sitrus Berry (restores its HP by a small amount)
- Ability: Unnerve (prevents opponent's team from eating berries)
- Type Effectiveness:
- Level 54 Heracross
- Type Effectiveness:
- Very Weak to Flying
- Weak to Fire, Psychic, Fairy
- Strong against Grass, Fighting, Ground, Bug, Dark moves
- Moves:
- Earthquake (Ground-type Attack)
- Rock Slide (Rock-type Attack)
- Facade (Normal-type Attack - stronger if opponent is poisoned, burned, or paralyzed)
- Brick Break (Fighting-type Attack)
- Held Item: Flame Orb (burns the holder)
- Ability: Guts (increases its Attack if it is burned, paralyzed, asleep, poisoned, or frozen)
- Type Effectiveness:
- Level 57 Drapion
- Type Effectiveness:
- Weak to Ground
- Immune to Psychic
- Strong against Grass, Poison, Ghost, Dark moves
- Moves:
- Cross Poison (Poison-type Attack)
- Night Slash (Dark-type Attack)
- Earthquake (Ground-type Attack)
- X-Scissor (Bug-type Attack)
- Held Item: Scope Lens (increases holder's critical hit ratio)
- Ability: Sniper (increases the strength of critical hits)
- Type Effectiveness:
Elite Four Bertha
- Level 55 Quagsire
- Type Effectiveness:
- Very Weak to Grass moves
- Immune to Electric, Water moves (due to Water Absorb ability)
- Strong against Fire, Poison, Rock, Steel moves
- Moves:
- Recover (restores its HP by half of its max HP)
- Toxic (badly poisons the target)
- Earthquake (Ground-type attack)
- Surf (Water-type attack)
- Held Item: Leftovers (restores a small amount of holder's HP each turn)
- Ability: Water Absorb (restores its HP if hit by a Water move)
- Type Effectiveness:
- Level 56 Sudowoodo
- Type Effectiveness:
- Weak to Water, Grass, Fighting, Ground, Steel moves
- Strong against Normal, Fire, Poison, Flying moves
- Moves:
- Double-Edge (Normal Attack)
- Head Smash (Rock Attack)
- Sucker Punch (Dark Attack)
- Low Kick (Fighting Attack - more effective on heavy targets)
- Held Item: Sitrus Berry (restores a small amount of HP to the holder)
- Ability: Rock Head (is not damaged by recoil damage)
- Type Effectiveness:
- Level 56 Golem
- Type Effectiveness:
- Very Weak to Water, Grass moves
- Weak to Ice, Fighting, Ground, Steel moves
- Immune to Electric moves
- Very Strong against Poison moves
- Strong against Normal, Fire, Flying, Rock moves
- Moves:
- Rock Polish (sharply increases user's Speed)
- Heavy Slam (Steel-type Attack - does more damage the more the user outweighs the target)
- Earthquake (Ground-type Attack)
- Stone Edge (Rock-type Attack)
- Held Item: Soft Sand (increases power of Ground-type moves)
- Ability: Sturdy (will survive with 1HP if hit with a one-hit KO move when HP is full)
- Type Effectiveness:
- Level 55 Whiscash
- Type Effectiveness:
- Very Weak to Grass moves
- Immune to Electric moves
- Strong against Fire, Poison, Rock, Steel moves
- Moves:
- Bulldoze (Ground-type Attack)
- Belch (Poison-type Special Attack - can only be used if user is holding a berry)
- Ice Beam (Ice-type Special Attack)
- Hydro Pump (Water-type Special Attack)
- Held Item: Rindo Berry (reduces damage taken from supereffective Grass-type attacks)
- Ability: Hydration (heals status conditions if it is raining)
- Type Effectiveness:
- Level 59 Hippowdon
- Type Effectiveness:
- Weak to Water, Grass, Ice moves
- Immune to Electric moves
- Strong against Poison, Rock moves
- Moves:
- Ice Fang (Ice-type Attack)
- Earthquake (Ground-type Attack)
- Crunch (Dark-type Attack)
- Rest (causes user to sleep for two turns, restoring all HP and healing all status conditions)
- Held Item: Chesto Berry (wakes holder up if it is asleep)
- Ability: Sand Stream (causes a sandstorm when it enters battle, which lasts for 5 turns)
- Type Effectiveness:
Elite Four Flint
- Level 58 Rapidash
- Type Effectiveness:
- Weak to Water, Ground, Rock moves
- Strong against Fire, Grass, Ice, Bug, Steel, Fairy moves
- Moves:
- Flame Charge (Fire-type Attack)
- Iron Tail (Steel-type Attack)
- Poison Jab (Poison-type Attack)
- Hypnosis (inflicts sleep on target)
- Held Item: Wide Lens (increases accuracy of holder's moves)
- Ability: Flame Body (the opponent may be burned if it makes contact with this pokémon)
- Type Effectiveness:
- Level 57 Steelix
- Type Effectiveness:
- Weak to Fire, Water, Fighting, Ground moves
- Immune to Electric, Poison moves
- Very Strong against Rock moves
- Strong against Normal, Flying, Psychic, Bug, Dragon, Steel, Fairy moves
- Moves:
- Thunder Fang (Electric-type Attack)
- Fire Fang (Fire-type Attack)
- Iron Tail (Steel-type Attack)
- Crunch (Dark-type Attack)
- Held Item: Life Orb (increases damage from its attacks - its Sheer Force ability negates Life Orb's HP-reducing effect)
- Ability: Sheer Force (prevents taking damage from Life Orb, prevents secondary effects from its attacks that have secondary effects)
- Type Effectiveness:
- Level 58 Drifblim
- Type Effectiveness:
- Weak to Electric, Ice, Rock, Ghost, Dark moves
- Immune to Normal, Fighting, Ground moves
- Very Strong against Bug moves
- Strong against Grass, Poison moves
- Moves:
- Strength Sap (restores user's HP by the same amount as the target's Attack stat)
- Minimize (increases user's evasiveness)
- Baton Pass (switches places with another pokémon in its party, along with any stat changes)
- Will-O-Wisp (burns target)
- Held Item: Sitrus Berry (restores a small amount of HP)
- Ability: Unburden (increases holder's Speed if its held item is used or lost)
- Type Effectiveness:
- Level 57 Lopunny
- Type Effectiveness:
- Weak to Fighting moves
- Immune to Ghost moves
- Moves:
- Mirror Coat (counters any Special Attack, inflicting double the damage taken)
- High Jump Kick (Fighting-type Attack - damages user if the attack misses)
- Quick Attack (Normal-type Attack - always goes first)
- Fire Punch (Fire-type Attack)
- Held Item: Leftovers (restores a small amount of HP each turn)
- Ability: Cute Charm (has a chance of causing the opponent to become infatuated if the opponent makes contact with this pokémon)
- Type Effectiveness:
- Level 61 Infernape
- Type Effectiveness:
- Weak to Water, Ground, Flying, Psychic moves
- Very Strong against Bug moves
- Strong against Fire, Grass, Ice, Dark, Steel moves
- Moves:
- Fire Punch (Fire-type Attack)
- Thunder Punch (Electric-type Attack)
- Mach Punch (Fighting-type Attack)
- Close Combat (Fighting-type Attack)
- Held Item: Focus Sash (will survive with 1HP if hit with a one-hit KO move when HP is full - this consumes the item)
- Ability: Iron Fist (increases damage it inflicts with punching moves)
- Type Effectiveness:
Elite Four Lucian
- Level 59 Mr. Mime
- Type Effectiveness:
- Weak to Poison, Ghost, Steel moves
- Immune to Dragon moves
- Very Strong against Fighting moves
- Strong against Psychic moves
- Moves:
- Light Screen (reduces damage from Special Attacks for eight turns (due to its Light Clay))
- Reflect (reduces damage from physical attacks for eight turns (due to its Light Clay))
- Psychic (Psychic-type Special Attack)
- Dazzling Gleam (Fairy-type Special Attack)
- Held Item: Light Clay (increases duration of Light Screen and Reflect)
- Ability: Filter (reduces damage taken from supereffective attacks)
- Type Effectiveness:
- Level 59 Girafarig
- Type Effectiveness:
- Weak to Bug, Dark, moves
- Immune to Ghost, Grass moves (due to its Sap Sipper ability)
- Strong against Psychic moves
- Moves:
- Light Screen (reduces damage from Special Attacks for five turns)
- Psychic (Psychic-type Special Attack)
- Thunderbolt (Electric-type Special Attack)
- Trick Room (allows slower pokémon to move first for five turns)
- Held Item: Mental Herb (holder recovers from infatuation, disabled moves, and the effects of Taunt, Encore, and Torment)
- Ability: Sap Sipper (this pokémon's Attack stat is raised if hit with a Grass-type move)
- Type Effectiveness:
- Level 60 Medicham
- Type Effectiveness:
- Weak to Flying, Ghost, Fairy moves
- Strong against Fighting, Rock moves
- Moves:
- Zen Headbutt (Psychic-type Attack)
- Thunder Punch (Electric-type Attack - may paralyze target)
- High Jump Kick (Fighting-type Attack - damages user if the attack misses)
- Ice Punch (Ice-type Attack - may freeze target)
- Held Item: Muscle Band (this pokémon's physical attacks are increased in power by 10%)
- Ability: Pure Power (its Attack stat is doubled)
- Type Effectiveness:
- Level 60 Alakazam
- Type Effectiveness:
- Weak to Bug, Ghost, Dark moves
- Strong against Fighting, Psychic moves
- Moves:
- Nasty Plot (sharply raises user's Special Attack stat)
- Psychic (Psychic-type Special Attack)
- Future Sight (Psychic-type Special Attack that does not damage the target until two turns later)
- Shock Wave (Electric-type Special Attack)
- Held Item: Life Orb (increases damage from its attacks - its Magic Guard ability negates Life Orb's HP-reducing effect)
- Ability: Magic Guard (this pokémon can only be damaged by direct attack moves - takes no damage from status ailments or things like Leech Seed, Stealth Rock, etc.)
- Type Effectiveness:
- Level 63 Bronzong
- Type Effectiveness:
- Weak to Fire, Ghost, Dark moves
- Immune to Poison, Ground moves
- Very Strong against Psychic moves
- Strong against Normal, Grass, Ice, Flying, Rock, Dragon, Steel, Fairy moves
- Moves:
- Gyro Ball (Steel-type Attack - does more damage the slower the user is than the target)
- Earthquake (Ground-type Attack)
- Payback (Dark-type Attack - its damage is doubled if the user moves after the target)
- Trick Room (allows slower pokémon to move first for five turns)
- Held Item: Sitrus Berry (restores its HP by a small amount)
- Ability: Levitate (this pokémon is immune to Ground moves, Arena Trap, and Spike moves)
- Type Effectiveness:
Champion Cynthia
- Level 61 Spiritomb
- Type Effectiveness:
- Weak to Fairy moves
- Immune to Normal, Fighting, Psychic moves
- Strong against Poison moves
- Moves:
- Shadow Ball (Ghost-type Special Attack)
- Dark Pulse (Dark-type Special Attack)
- Psychic (Psychic-type Special Attack)
- Sucker Punch (Dark-type Attack)
- Held Item: Sitrus Berry (restores its HP by a small amount)
- Ability: Pressure (increases PP cost of opponent's moves)
- Type Effectiveness:
- Level 60 Roserade
- Type Effectiveness:
- Weak to Fire, Ice, Flying, Psychic moves
- Very Strong against Grass moves
- Strong against Water, Electric, Fighting, Fairy moves
- Moves:
- Dazzling Gleam (Fairy-type Special Attack)
- Shadow Ball (Ghost-type Special Attack)
- Sludge Bomb (Poison-type Special Attack - may poison target)
- Energy Ball (Grass-type Special Attack)
- Held Item: Expert Belt (increases damage to opponent hit with a supereffective attack)
- Ability: Poison Point (if the opponent makes contact with this pokémon, the opponent may be poisoned)
- Type Effectiveness:
- Level 60 Gastrodon
- Type Effectiveness:
- Very Weak to Grass moves
- Immune to Electric, Water moves (due to its Storm Drain ability)
- Strong against Fire, Poison, Rock, Steel moves
- Moves:
- Scald (Water-type Special Attack - may burn target)
- Earthquake (Ground-type Attack)
- Sludge Bomb (Poison-type Special Attack - may poison target)
- Rock Tomb (Rock-type Attack - may reduce target's speed)
- Held Item: Leftovers (restores a small amount of holder's HP each turn)
- Ability: Storm Drain (this pokémon's Special Attack stat is raised if hit with a Water-type move)
- Type Effectiveness:
- Level 63 Lucario
- Type Effectiveness:
- Weak to Fire, Fighting, Ground moves
- Immune to Poison moves
- Very Strong against Bug, Rock moves
- Strong against Normal, Grass, Ice, Dragon, Dark, Steel moves
- Moves:
- Aura Sphere (Fighting-type Special Attack)
- Dragon Pulse (Dragon-type Special Attack)
- Flash Cannon (Steel-type Special Attack)
- Nasty Plot (sharply raises user's Special Attack stat)
- Held Item: Wise Glasses (increases damage from its Special Attacks)
- Ability: Inner Focus (protects this pokémon from flinching, except if caused by Focus Punch; prevents stats from being lowered by Intimidate)
- Type Effectiveness:
- Level 63 Milotic
- Type Effectiveness:
- Weak to Electric, Grass moves
- Strong against Fire, Water, Ice, Steel moves
- Moves:
- Recover (restores its HP by half of its max HP)
- Mirror Coat (counters any Special Attack, inflicting double the damage taken)
- Ice Beam (Ice-type Special Attack)
- Scald (Water-type Special Attack - may burn target)
- Held Item: Flame Orb (burns the holder)
- Ability: Marvel Scale (boosts this pokémon's Defense stat if it has a status condition)
- Type Effectiveness:
- Level 66 Garchomp
- Type Effectiveness:
- Very Weak to Ice moves
- Weak to Dragon, Fairy moves
- Immune to Electric moves
- Strong against Fire, Poison, Rock moves
- Moves:
- Dragon Claw (Dragon-type Attack)
- Earthquake (Ground-type Attack)
- Swords Dance (sharply raises user's Attack stat)
- Poison Jab (Poison-type Attack)
- Held Item: Yache Berry (reduces damage taken from supereffective Ice-type attacks)
- Ability: Rough Skin (the opponent will take damage if it makes contact with this pokémon)
- Type Effectiveness: