After going through the yellow door with Tenmyouji, you choose to betray him.
Collect Items
Find the monitor on the wall and press the button below it. This shows you an image of a board game.
There are two plants in the room. Take both of them. Each one contains a piece of plastic embedded in it.
Tap the safe, then take the tablet and binder that are next to it.
Unlock the Pod Room
To unlock the pod room, you have to do a puzzle that is like the game Mastermind. In this game "HIT" means that one of your numbers is the correct number and it's in the correct position. "BLOW" means that one of your numbers is correct, but in the wrong position.
You only have ten guesses, after which the passcode changes, so you have to just keep trying until you get the correct number. Or you can use the Pod Room Door Solver to help you solve the puzzle.
Find the Times
Once you get into the pod room, get the silver key from pod 2. Notice that this pod's clock is at 6:20.
Get the key from pod 1. This pod's clock says 7:15.
Leave the Pod Room. Use the white key in the clock above the safe. Take the NO1 chip.
Use the silver key on the fish tank, then touch the tank. Don't disappoint them! It's easy: left, up, left, right, right, up.
After you get the jellyfish, open your inventory and Examine it. This will let you take the tile out. Put the tile into the lion painting.
Go into the pod room and open pod 3. Tap the lid of the pod to look where the laser is pointing. The clock says 00:15.
Go over to pod 1, tap the monitor on the wall next to it, and use the NO1 chip in the slot below the monitor.
Now open pod 1 and put the withered plant into it. After the cutscene, open the pod and tap the plant. Then get the red memory card that comes out.
Next put the healthy plant into pod 1. Get the green memory card. You will automatically put Quark into this pod after this.
Put the green and red memory cards into the clock above the safe. The clock will point to 4:05.
Get a Safe Password
To get one of the safe passwords, examine your tablet. It says "Four pieces for the first password. One piece for the second password."
This puzzle uses the board game image that you found on the monitor on the wall. The clock times that you found tell you how far to move your pieces:
1 = 7:15 (7 squares counterclockwise, 15 squares clockwise, or just 15-7 = 8 clockwise)
2 = 6:20 (6 squares counterclockwise, 20 squares clockwise, or just 20-6 = 14 clockwise)
3 = 0:15 (15 squares clockwise)
4 = 4:05 (4 squares counterclockwise, 5 squares clockwise, or just 5-4 = 1 clockwise)
Start counting with the T. In other words, T is 1. Since the clue said "Four pieces for the first password", start counting at T to find all four letters.
Start at T, and count 8 squares clockwise. This puts you on P. Start at T again, and count 14 squares clockwise. This puts you on A. Start at T again, and count 15 squares clockwise. This puts you on the S. Start at T again, and count 1 square clockwise. This puts you on the T. Enter PAST as the password, then press the CHECK button on the right side of the keyboard. This gives you one of the safe passwords.
Get another Safe Password
To get the other safe password, examine the tablet again. It again displays the following clue: "Four pieces for the first password. One piece for the second password."
This puzzle also uses the board game image that you found on the monitor on the wall. Once again, the clock times that you found tell you how far to move your piece:
1 = 7:15 (7 squares counterclockwise, 15 squares clockwise, or just 15-7 = 8 clockwise)
2 = 6:20 (6 squares counterclockwise, 20 squares clockwise, or just 20-6 = 14 clockwise)
3 = 0:15 (15 squares clockwise)
4 = 4:05 (4 squares counterclockwise, 5 squares clockwise, or just 5-4 = 1 clockwise)
Start counting with the T. In other words, T is 1. The second part of the clue said "One piece for the second password". This means that after you move to the next square, continue from that square.
Start at T, and count 8 squares clockwise. This puts you on P. From the P, count 14 squares clockwise. This puts you on O. From the O, count 15 squares clockwise. This puts you on the U. From the U, count 1 square clockwise. This puts you on the R. Enter POUR as the password, then press the CHECK button on the right side of the keyboard. This gives you the other safe password.
After the Escape
After you escape from the treatment center, there is another round of the AB game. If you're not sure how to vote, here are the possibilities this round:
- You vote Ally, Quark votes Ally: You will all have 8 BP.
- You vote Ally, Quark votes Betray: You will have 4 BP, Quark will have 9 BP.
- You vote Betray, Quark votes Betray: You will all have 6 BP.
- You vote Betray, Quark votes Ally: You will have 9 BP, Quark will have 4 BP.
However, with Quark asleep in the treatment pod, he will default to Ally. Voting Betray would give you and Clover 9 BP, but that puts you at risk of her opening the 9 door and abandoning everybody else. Voting Ally would prevent that.