PEC

After going through the yellow door, you chose to ally with Tenmyouji and go through the blue door.

WARNING! If you are playing the 3DS version, don't save the game during the room escape! There is a bug that can erase your save data! If you want to save, jump to a novel sequence and save there before starting the room escape.

Collect Items

Take the lift up. Check the table next to the safe to get a binder that explains the PEC door lock.

Make a note of the symbols on the bench.

While on this upper floor, try the lockers until you find one that is unlocked, and check the protective suit to put the suits on. on.

Take the lift down. Tap the door of the chamber. Look at the diagram from the binder you found, and draw lines between the correct colors, making sure the lines don't touch or cross.

In the chamber, be sure not to touch the door across from the one you came in.

Find the bench, take the tablet off of it, and make a note of the positions of the numbers.

Go over to the console and take the key.

Now go back through the door with a window in it.

Get on the lift. To unlock the panel at the bottom, compare the symbols and the numbers from the two benches. The correct combination is
Cylinder, Hourglass, Star, Star, Diamond.
You get the key that was in the locked case.

Use this key and the one from the chamber on the locked lockers downstairs (in the room with the glass wall). You get a child-sized hazmat suit and a picture.

Go upstairs and plug the tablet into the USB cable next to the stool.

Get Locked In

Now go back through the door with the glass window downstairs. Tap the door across from the door with the glass window in it. Clover will get frustrated and leave, but then the room locks and depressurizes.

Check the giant rabbit to make it pop. Take the small Zero Jr. doll that was inside.

Tap a metal plate on the wall next to the white cables. Take the yellow and purple laser emitters (there are two of each color).

Look at the left side of the array of cables, where there is a red cable on the left. Put a yellow laser emitter on the bottom, where the red cable is, then put a purple laser emitter across from it. Next, put a purple emitter on the upper right, where the cable has turned red. Finally, put a yellow emitter on the left side in the middle. This powers up the console.

Go to the console and press the red button to depressurize the room.

Now tap the glass to talk to Clover. Tap the binder under the machine to get her to take it and show it to you. Then tap the door of the chamber (the one with the glass window) and connect the colors from the picture that Clover showed you. The door will unlock.

Combine the Zero Jr. doll with the small hazmat suit.

Go upstairs and put the small suit on the stool.

Get a Safe Password

Make a note of the color combination on the machine:
. Green, Magenta
.. Green, Magenta
... Cyan, Green, Magenta

Tap the tablet that you plugged into the USB cable next to the stool. You can tap the digit segments on the bottom left to display a color. The colors are as follows:

Cyan
RedGreen
Black
BlueMagenta
Yellow

Using the colors to the right of the Zero Jr. doll in the hazmat suit, you get the numbers 117. Enter that on the right side of the machine and tap Check. This gives you a safe password.

Get Another Safe Password

Find the note in your archives (found in one of the binders in the room) with the color combinations:
. Cyan, Red, Blue, Yellow, Magenta, Black
.. Cyan, Green, Black, Blue, Yellow
... Cyan, Green, Black, Magenta, Yellow

Tap the tablet that you plugged into the USB cable next to the stool. The colors in the note make the numbers 623. Enter that on the right side of the machine and tap Check. This gives you another safe password.

After the Escape

After escaping from the PEC, a bunch of stuff happens, and eventually you must decide whether to Ally or Betray.