The Lower Levels of Moria

This page guides you through the Lower Levels of Moria, an optional dungeon in Tales of Phantasia.

Prepare

If you don't have any Holy Bottles, buy at least one (you will find out why later), and also buy 15 Dark Bottles. Get 15 of all healing and recovery items.

Use a Rune Bottle on all of your Gummies to turn them into more powerful versions, then buy more Rune Bottles and more of the regular Gummies.

You can optionally use the Combo Command for an extra challenge.

Get the Emerald Ring and Sapphire Ring if you haven't already. Check both your inventory and your party's equipment for them. If you don't have one or both, the Emerald Ring is in Gnome's Cave, and the Sapphire's Ring is in Undine's Cave. See New Rings and New Spirits for more information.

Best Equipment

Equip Arche with a Dark Robe. Equip Cless/Cress with a Jade Ring and a Gorgon Amulet. If you have more Jade Rings, use Rune Bottles on them to turn them into Fairy Rings. Equip all of your magic users with a Mystical Rune and a Fairy Ring.

Have Cless/Cress use Soul Wave as his primary short range skill, and Teleport as his secondary short range skill. Have him use Soul Edge and Teleport for his long range skills.

Tell your spell casters not to cast spells, because you will either want to cast spells manually or adjust their tactics during battle. Disable all of Klarth/Claus's summons except for Origin and Aska, and disable all of Arche's spells except for Tidal Wave, Explode, and whatever her best death spell currently is.

Go into Moria and the guard will let you pass. Go north and west, then go down the stairs that take you straight down to the ninth floor.

From there, go to the northeast room. You can purchase items from the woman across from the stairs leading down. It is recommended to purchase Seafood. You can also rest for free in the tent above.

The music will drop a step in pitch when you go down the stairs, and will drop another step each time you go to a lower level.

If you are ready, go down the stairs.

Beware the Urchin

One of the enemies that you can encounter in the lower levels of Moria is a small, brownish-yellow worm with green spikes of fur on it. It is called Urchin. It cannot be killed by anything but Mahjong Tiles, which are too rare and valuable to use here. If Urchin touches you, it kills you instantly. Therefore, if you encounter it, run away immediately.

Because of the Urchin threat, do not let Cless/Cress attack until you know what type of enemy you are fighting.

Enemy Strategies

Monster TypeStrategy
AhlakolaDon't let Cless/Cress use Teleport. Your spell-casters should be set to cast many spells.
BansheeYour spell-casters should be set to cast many spells.
Beast ManIf there are Tusk Boars with Beast Man, turn off all spells. Cast all spells directly on Beast Man. Otherwise, if there is a Manticor with Beast Man, set tactic to cast many spells. Beast Man is likely to cast Summon Lich before you can stop him.
BigfootSet tactic to cast many spells. Cless/Cress should stay far away and only use a regular slice attack without jumping.
D. FlowerCast many spells. Don't let D. Flower cast any spells, because it will use Death Scream, which has a chance of killing all of you.
Hell LordCast many spells.
Ice ChildCast many spells.
IshisuDisable all spells. Have Cless/Cress get close to it and attack it with his weapon whenever it appears.
ManticorCast many spells.
MimmUse Origin. Don't let Cless/Cress attack at all. Just use spells against her.
SokuramCast many spells.
Tusk BoarHave Cless/Cress use Soul Wave to try to stop Tusk Boar from constantly hitting him. Don't use magic on Tusk Boars unless they are all close to a Beast Man.
UrchinRun away.
Wild WolfUse Origin. Do not use Tidal Wave or Explode. There is a chance that Black Hole will kill it.
YuinaruCast many spells.

Level Up on the Ninth Floor

Because of the difficulty of this dungeon, it is recommended to reach at least level 75 before continuing. The ninth floor is a good place to do this because it is close to the free tent upstairs. Use the tent instead of Gummies to heal up.

Items to Look For While Leveling

Beast Man and Sokuram sometimes drop a ?Bow that turns into a Berserker Bow, which is Chester's best bow. Bigfoot sometimes drops Ivory Tusks. Try to get at least four Ivory Tusks.

Moving On

When you feel that you are at a high enough level, go back and rest, and buy any items that you think that you might need. If you were using a Dark Bottle to help with leveling, be sure to let the effect wear off before continuing, or just use a Holy Bottle (but make sure that you have at least one Holy Bottle after that). Then go back down to the 10th level.

Moria B10

Go through the cave to the left. Your Holy Bottles will shatter. Alphabetize your items list and check for glitched items after this.

Keep going to the left, then go down the stairs.

Moria B11

Exit to the right, then keep going to the right, and go down all of the stairs.

Moria B12

Go to the left, then go down both sets of stairs. The chest at the top is a Yellow Cake, and the bottom chests from left to right are Veggies, a Dark Bottle, and an Orange Gummy/Orange Gel/Orange Gummi. Go back up and exit to the right.

Moria B13

Go to the right, then get the Spy Lens/Magic Lens, then go down. There is a Flare Bottle to the left of the stairs and a Life Bottle to the right. Go down the stairs.

Moria B14

Exit to the left, the keep going left, then go down the stairs.

Moria B15

Exit to the right, then keep going right, then go down both stairs, and exit to the left.

Moria B16

Go to the left, and keep going left, then go down both stairs. Go to the right, avoiding the Shoki/Miasma, then open the chest that is in the crevice in the wall to get a Dark Bottle. If you have 15 Creamy Cheese, use one, then go to the chest against the left wall. From there, go down and get the Sage. Then go to the right until you hear something. You will make a contract with Chameleon. It is a death spell, but it has a low success rate, so just disable it for now. Then go north to exit the room, then go into the cave on the right.

Moria B17

Go to the right. In the next room, there is a puzzle, but there is also a transporter back to the 10th level. Make sure not to accidentally step on it!

You will not encounter enemies in this room, so you can fill your food sack and walk around to heal yourselves up.

The switches from left to right are 1, 2, 3, 4. Step on them in this order: 1, 2, 3, 4, 2. The door directly south will open. Go through and keep going down, and go down the stairs.

Moria B18

Do not use your candle, torch, or lantern here. You can if you want this part to be easier, but you will not be able to complete a side-quest later.

This is a big, complicated room. If you want a map, please visit RPG Classics's Moria Floor 18 Map. Otherwise, follow the instructions below.

Go straight down from the stairs until you hit the wall. Walk left, and when you can, go straight down until you're blocked by a rock. Now go right, and when you see a narrow passage below you, go straight down it until you see stairs. Go down them, and as soon as you can, go left until you hit the wall. Go up until you see a cave opening. Go through and open the chest to get the Black Hole spell. This is one of Arche's best death spells. Cancel any other death spell she's been using thus far, and have her ready to cast Black Hole in addition to the other spells that she has been using in Moria. Now go back to the dark room.

Now you should go back to where you entered the room. To do that, go down, keeping the right wall in your view the entire time, until you reach the stairs. Go straight up. After you have gone through the narrow passage, go left and up, then when you can, go right.

When you see the entrance stairs above you, go to the right. You will see a path going down. Start going down that path, but stop before the stairs. Go to the right. When you hit the wall with the torch in it, walk above that piece of wall, then go up. When you hit the wall, go right and keep going until you hit the far wall. Go down, then when you can, go right, and when you can, go up to the next screen. The chests are (left) Bread, (top) Apple Gummy/Apple Gel/Apple Gummi (use one if you have 15, because someone probably needs it), and don't get the treasure on the right (Iron Gloves), unless you want to sell it later. Now go back out.

Go down, then left, and down the stairs that you see. From there, go right, going down and then right when you have to, and you reach a cave opening in the wall. Go through. The only treasure worth getting in here is the Mixed Gummy/Melange Gel. If you already have 15 of them, use one on Cless/Cress, who probably needs the TP. The chests in this room are (left) Iron Circlet, (top) Broom, (right) Mixed Gummy/Melange Gel. Go back out.

Go left, then go up and around the torch wall, then when you have gone past the torch wall, go down, and then go left until you see a wall to the left. Go down, and if you are blocked by a wall, go a little to the left, then go down again, but don't go down the stairs. Instead, go left, then go down and left to reach the stairs to the next level.

Moria B19

If you want a map of this floor, please visit RPG Classics's Moria Floor 19 Map. Otherwise, follow the instructions below.

You will start encountering WildWolves more frequently here, so switch Arche's tactic to not cast spells, because Tidal Wave and Explode don't work on WildWolves.

If you don't want a Silver Cape and an ?Armor that becomes a Tunic, skip this paragraph. If you do want a Silver Cape and an ?Armor that becomes a Tunic, go a little bit down from the stairs, then right, and down when you can. The Silver Cape is first, and the ?Armor is second. From there, just go through the passage to return to where you entered the room.

Now, if you want a Poison Amulet, go left, past the first two passages down, and go down the third one. Make your way downward. The chest is at the bottom. From there, go back up until you are near the top of the screen. Go right, and go down the first passage that you reach.

If you didn't want the Poison Amulet, go left from the entrance and go down the second passageway down. From there, go left, and when you hit the wall, go up and left, then go down. When you hit the torch wall, go right and down, and go down the stairs. From there, go right, and go down the rightmost passage. The chest are (l to r) Lotus Perfume, Pine Gummy. Go back out.

Go up the passage, then go left, and go down the first passage that you reach. Don't open the chest at the bottom of this passage, because it is a ?Weapon that becomes a Longsword. From the chest, go all the way to the left, then go up until you reach the exit to the left. Continue going left and open the chest on the way. It is a ?Weapon that becomes a Bahamut's Tail, which is more powerful than the Eternal Sword. Equip it on Cless/Cress right away. Keep going left.

Now there's no circle of light around you, and there will only occasionally be a flash of light to show you your surroundings. Fortunately, you can see chests and torches. If you want a map of this area, please visit RPG Classics's Moria Flashing Grid Page. Otherwise, follow the instructions below.

The chest that you can see here is an ?Armor that becomes a Tunic. It is weak armor, so you probably have no use for it.

From the chest, go right, then go down and you will see another chest, which is a Miracle Gummy. If you already have 15 Miracle Gummies, use one on someone who needs it, then get the one from the chest.

Now, go right, and when you have gone past the torches, go up until you see a chest. It contains Cheese.

If you want a Gorgon Amulet, go up and left, and open the chest here. The chest below it cannot be reached from here. If you want a ?Weapon that becomes a Longsword, go left to find one. Now go to the right, beyond the last torch, then go down.

Regardless of whether you got the Gorgon Amulet or not, when you see the four torches (next to the Cheese you got earlier), walk left below them. The chest above you is a Poison Amulet.

If you want a Gorgon Amulet, go straight down (if there is a rock in the way, go around it and keep going down). The other three chests will be accessible later. For now, go back to the crossroads.

Regardless of whether you got the second Gorgon Amulet, go left, walking around the small stone if it is in your way. If anyone is low on HP, then at the gap in the torches above you, go up to get a Lemon Gummy.

Then go down to the crossroads below, go left, and at the next crossroads, go up to get a Dragon Steak. If you go straight down from the Dragon Steak, you find a chest that contains ?Armor that becomes a Tunic.

Go back to the nearest crossroads and go left. There is a Resist Ring below.

To get yet another Gorgon Amulet, go straight up until you hit a wall, then go left (go around the stone) to get it. When you look at Cless/Cress you should only be able to see his top half; the wall below is covering the rest of him. Keep walking right until you have gone past that wall and can see the rest of him, and go down.

Regardless of whether you got this third Gorgon Amulet, go left at the crossroads until you hit the wall, then go up to get a Burger.

Stay close to the left wall and start going down. Eventually, there will be a cave opening to your left. It is a little bit below the second set of torches. Go through. The items in this room are (top) Combo Counter, (left) Protect Ring, (right) Rune Bottle. The Combo Counter counts how many times a combo hit the enemy. It is also required to get the title of Combo Master. To use it, go to your Custom menu, and at the bottom, turn Combo Count on. Now leave the room.

Go down from here to get a Lemon Gummy. Then go up until you pass a set of torches, and go up again until you pass another set of torches. Walk to the right, just below this second set. Pass the first two crossroads, then go down at the third one.

At the next crossroads, go to the right to get a Burger.

Then go left, past the first crossroads. At the second crossroads, go down to find a chest that contains the best armor for Cless/Cress in the game, an ?Armor that becomes a Golden Armor. Equip it on him right away.

Go back up to the crossroads. Go left, past the crossroads, and get the Poison Amulet if you want it.

Go back to the last crossroads, and go down until you hit a wall. From there, go left until you hit a wall, then go up to get a Resist Ring.

Then go down until you hit the wall, then go right until you're between the two sets of torches. Go up until you're centered in the next crossroads. Go right until you're at the third crossroads. If you want another ?Weapon that turns into a Longsword, go up to get one. Otherwise, go down until you hit the wall. From there, go right to get a Pine Gummy and a Red Savory (it may appear to be blocked, but you can just go around the stone).

Finally, go left, and keep looking at the wall below you to find the stairs to the next floor.

Twentieth Floor

If you go in front of where a statue is facing, you get pushed away. Because of that, there is a specific route to get through this room.

Walk south until you're slightly farther down than the wall on the left. When you go left, go past the stalagmites below you, but as soon as you reach the end of the stalagmites, go down. Then as soon as you can, go right, stopping before you reach the statue that is facing up. From there, go down just enough that you can walk under the statue that is facing up. Next to the statue facing up, there is a statue facing right. Walk in front of it to let that statue push you. After you stop moving, go down, then right, then walk in front of the statue that is facing right. From there, walk below the statue that is facing up, then open the chest to get a Jade Ring, then go down the stairs.

Twenty-First Floor

First, go to the right to get a Rune Bottle. Then go down the nearby stairs, and you will see a chest. It contains a Protect Ring. Finally, go all the way to the left to get a Reverse Doll. Then go all the way to the right to find the cave that takes you to the next room. Cross the bridges and go right.

In this dark room, go right, then up. When you see the torches, go right and there will be stairs leading down. Go down them, and keep going down. The chest to the left is a ?Weapon that turns into an Ice Coffin Sword, but it's not worth using a Rune Bottle on it. A little to the left and below you, there are some stairs. Go down them, and open the chest on the right to get a Jade Ring.

Go left, then go down the stairs. After that, go left again, and go down another set of stairs. Open the two chests to get (top) Elixir and (bottom) Apple Gummy/Apple Gel/Apple Gummi.

Go north again until you see the two torches on the wall. Go north past them, then when you see torches in the wall above, go to the right and then go down the stairs there.

If you want a ?Weapon that turns into an Ice Scimitar, keep going down, and when you hit the wall, go a little to the right, then go down the stairs. When you hit the wall with the torch in it, go left, then go down to get the ?Weapon. Then go up, right, and up the stairs just above the torch wall. When you hit another torch wall, go right, then up.

If you don't want the Ice Scimitar, then just go to the right from the stairs, then up.

When you hit the wall, go to the right. Then when you hit another wall, go up and into a room with chests that contain (left) Jade Ring and (right) Orange Gummy/Orange Gel/Orange Gummi. Then exit this room.

Go down until you hit the wall, then go a little bit to the left. There are some stairs in the wall below you. Go down those stairs, then go to the right. Stop when you see the chest, because you might not want it. It's just an ?Armor that turns into a Reflect Plate.

If you didn't get the ?Armor and it's on the right of the screen, go down and you will go down some stairs.

If you did get the ?Armor, go left and down, left and down again, until you go down the stairs.

Keep going down until you go down another set of stairs. From there, go left, and you will see a chest to the left. Open it to get an Hourglass.

From the chest, go down, then right, and up both sets of stairs you just came from. From the top of the stairs, go left until you're next to the piece of torch wall. Stay on the right side of the torch wall and go downward, then when you hit the wall, go a little bit to the left, then go down, and you will go down some stairs.

You probably don't need a ?Helm that turns into a Star Cap, but if you want it, you can go down, then if needed, go a little bit to the right, to go down some stairs. The chest that contains the ?Helm is on the left. Then go up one set of stairs.

Regardless of whether you got the ?Helm or not, go left, and when you hit the wall, go down. If you hit a wall while going down, just go left and down again. You will see a chest to the left, but it's just an ?Armor that turns into a Mithril Mesh, which is not worth getting. So go a little to the left and down the stairs to the right of the chest.

You can ignore the chest that is down and to the left from here, because it just contains a ?Helm that turns into a leather hat. Instead, go to the right until you hit a torch wall. Then go straight down to reach a new room.

Go downward until you hear a voice. You will contract with Gremlin. That's the last spirit for Klarth/Claus. Leave Gremlin enabled.

Then go back up the passage that you came down, and go left and up the stairs.

From here, go up until you hit a stalagmite. Then go right and cross the bridge. You can optionally open the chest below you to get a Mixed Gummy/Melange Gel.

Go up, but ignore the cave opening to the right of the torches. Instead, keep going up and there will be some stairs a little to your left. Go up those stairs. From there, go up a little, then go to the right, through the cave opening.

Continue following this path and you will reach a save point.

Then go up the stairs to find the path that leads to the Wyvern, the boss of the lower levels of Moria.

In the room with Wyvern, you won't get attacked if you walk around the entrance, so if you have food in your bag, walk around until your health is full. Replenish everyone's TP as needed.

Then prepare for the battle by doing the following. Disable all of Arche's spells except Tidal Wave. Disable all of Klarth/Claus's spirits except for Gremlin. In rare cases, Maxwell can do more damage than Gremlin, so you might want to enable Maxwell also. For Cless/Cress, Teleport can be useful. Remember to set Mint to Value HP over TP, and set Klarth/Claus and Arche to cast many spells. When you're ready, go up to face the boss.

Wyvern

Use a Flare Bottle on Cless/Cress and have him just use a regular jumping attack. If Wyvern is ever floating above Cless/Cress, have Cless/Cress use Teleport, which will hit Wyvern from underneath multiple times. Sometimes Wyvern will make fireballs appear in front of him, but if Cless/Cress has the Golden Armor, they will heal him up completely. Wyvern's most dangerous spell is Explode, but you will likely be too quick to let him cast any spells.

Lower Levels

Go north to the treasure room.

Dwarf Caverns

The treasures are as follows:

Mixed Gummy/Melange Gel Extinction (spell for Arche)Thor's Wrath (sword skill) Mixed Gummy/Melange Gel
Mixed Gummy/Melange Gel Scout Orb? Weapon that becomes Excalibur Mixed Gummy/Melange Gel
Miracle Gummy Miracle Gummy
Miracle Gummy Miracle Gummy
Life Bottle Life Bottle
Hourglass Elixir

About the Treasures

  • Scout Orb - This item is like a combination Holy Bottle/Dark Bottle that never stops working. Select it in your items screen, then you can set the enemy encounter rate to High, Normal, and Low. Set it to low now, since you have to leave the mines the way you came in (but there is a transporter a few levels up, so the journey won't be quite as long). You can also try to use the Scout Orb to avoid enemy encounters entirely. Just set the Orb to Low, walk as far as you think you can go without an enemy encounter, then set it to Normal, then Low. Each time you reset the Orb, the number of steps before an encounter is reset.
  • ?Weapon that becomes Excalibur - The most powerful sword in the game.
  • Extinction - Arche's best death spell.
  • Thor's Wrath - A sword combo for Cless/Cress that combines Lightning Bolt with Tiger Teeth.

Be sure to enable the following spells: Origin, Aska, and Gremlin for Klarth/Claus, Tidal Wave, Explode, and Extinction for Arche.

To leave the mines, go downward, then save at save point if you need to. Go downward from there, then through the cave to the left to return to the dark room.

Twenty-First Floor, part 2

From where you enter the dark room, go a little to the left, then go down the stairs. When you run into the torch wall, walk around it to the right, then cross the bridge to the left.

When you hit the torch wall, go down below it, then go left, then at the part where the water comes up the highest, go up to find the stairs. Go up the stairs, then go up and to the right until you reach the torch wall, then from the torch wall, go to the right and go up the stairs.

You will hit another torch wall. Walk up along the right side of the torch wall go up some stairs. Then go to the left, and when you hit the wall, go down a little bit, then go left, then up the nearby stairs. Then go left, past the torch wall, and down. If you run into a wall, just walk to the right a little bit. Go to the left to go into the cave in the wall.

Cross the bridges, and go left to the next room. Then go up the stairs above you, then go left until you reach a torch between two sets of stairs. Go up the upper stairs.

Twentieth Floor, part 2

Go to the left and walk in front of the statue facing left. From there, just go up and walk up the stairs.

Nineteenth Floor

Go up until you hit the wall. Then go right, and go up between the second gap in torches. At the crossroads, go left, and go up the third gap in the torches.

At this crossroads, go right and go up the second gap in torches.

Then at this crossroads, go right until you hit the wall.

Then go down, just past the torches, and go through the exit on the right. Go across the bridges to reach the next room.

In this dark room, go all the way down, then go all the way to the right, then go up the passage. At the top of the passage, you see stairs above you. Go up them. Then go left until you are up against the wall with the torch in it. At this point, go up until you can't go farther up, then make your way to the right until you see a passage leading upward between two torches. Go up that passage, then go to the right to find the stairs up and out of this room. Go up them.

Eighteenth Floor

Go up from the stairs until you hit the wall, go then right until you hit the wall, then go up until you hit the wall, then go right until you're past the big stalagmite, then go up until you hit the wall.

From there, go up the diagonal passage to your right, and when you can, go straight up until you hit the wall. Then go left and up until you hit the wall, go up until you hit the wall, then go slowly left and watch for stairs to be above you. Go up them.

Go around the left side of the torch wall, then go up and left. Keep going to the left until you can go downward. Go downward until you can go left. Go left until you can go up. Go up, then go left to reach the stairs to the level above.

Seventeenth Floor

Hit the switches in the following order: 4, 3, 2, 1, 3. Go through the door that opens, then go to the right and step on the transporter to return to the tenth level.

Tenth Floor

Save the game, and go up the stairs. Use the tent if you wish, then go to the left and go down the passage there, then go to the left, then down, then left, then through the door next to the guard, then keep going up the stairs until you are back on the first floor. Go to the right, then down, to exit Moria.