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Standup Ametat I

typeID47124
Mass2,000.00 kg
Volume4,000.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Ametat I Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Standup Ametat II

typeID47127
Mass2,000.00 kg
Volume4,000.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Ametat II Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Standup Antaeus I

typeID47126
Mass2,000.00 kg
Volume4,000.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Antaeus I Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Standup Antaeus II

typeID47129
Mass2,000.00 kg
Volume4,000.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Antaeus II Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Standup Cyclops I

typeID47117
Mass2,000.00 kg
Volume3,600.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Cyclops I Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Standup Cyclops II

typeID47121
Mass2,000.00 kg
Volume3,600.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Cyclops II Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Standup Gungnir I

typeID47039
Mass2,000.00 kg
Volume4,000.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Gungnir I Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Standup Gungnir II

typeID47130
Mass2,000.00 kg
Volume4,000.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Gungnir II Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Standup Malleus I

typeID47116
Mass2,000.00 kg
Volume3,600.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Malleus I Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Standup Malleus II

typeID47119
Mass2,000.00 kg
Volume3,600.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Malleus II Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Standup Mantis I

typeID47038
Mass2,000.00 kg
Volume3,600.00 m³
Base Price20,336,332.00 ISK
CategoryStructure Heavy Fighter
Produced ByStandup Mantis I Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Standup Mantis II

typeID47120
Mass2,000.00 kg
Volume3,600.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Mantis II Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Standup Shadow

typeID47123
Mass2,000.00 kg
Volume3,600.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Shadow Blueprint
DescriptionSubject: Prototype Nation Vessel (ID:Shadow)
Military Specifications: Structure-based Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels. This Standup variant of the Shadow is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.
Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.
Synopsis from ISHAEKA-0107. DED Special Operations.
Authorized for Capsuleer dissemination.

Standup Termite I

typeID47125
Mass2,000.00 kg
Volume4,000.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Termite I Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Standup Termite II

typeID47128
Mass2,000.00 kg
Volume4,000.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Termite II Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Standup Tyrfing I

typeID47118
Mass2,000.00 kg
Volume3,600.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Tyrfing I Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Standup Tyrfing II

typeID47122
Mass2,000.00 kg
Volume3,600.00 m³
CategoryStructure Heavy Fighter
Produced ByStandup Tyrfing II Blueprint
DescriptionType: Structure-based Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.