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Encounter Surveillance System Group
Defunct Amarr Encounter Surveillance System
typeID | 33585 |
Mass | 100,000.00 kg |
Volume | 200.00 m³ |
Base Price | 25,000,000.00 ISK |
Category | Encounter Surveillance System |
Produced By | Amarr Encounter Surveillance System Blueprint |
Description | The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Amarr Empire to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time. |
Defunct Caldari Encounter Surveillance System
typeID | 33595 |
Mass | 100,000.00 kg |
Volume | 200.00 m³ |
Base Price | 25,000,000.00 ISK |
Category | Encounter Surveillance System |
Produced By | Caldari Encounter Surveillance System Blueprint |
Description | The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Caldari State to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time. |
Defunct Gallente Encounter Surveillance System
typeID | 33608 |
Mass | 100,000.00 kg |
Volume | 200.00 m³ |
Base Price | 25,000,000.00 ISK |
Category | Encounter Surveillance System |
Produced By | Gallente Encounter Surveillance System Blueprint |
Description | The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Gallente Federation to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time. |
Defunct Minmatar Encounter Surveillance System
typeID | 33610 |
Mass | 100,000.00 kg |
Volume | 200.00 m³ |
Base Price | 25,000,000.00 ISK |
Category | Encounter Surveillance System |
Produced By | Minmatar Encounter Surveillance System Blueprint |
Description | The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Minmatar Republic to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time. |