After reaching the mysterious XX Cave 1, your Great Grandfather's Diary gives you the clue to enter Magicant.
Get GGF's Diary
If you don't have GGF's Diary with you, you will have to go back home to get it from Minnie.
Go to XX Cave 1
If you went back to your house, then go south to downtown Podunk, then go northeast and follow the dirt path until it splits. From there, go east and continue along the path until you find some cops blocking the bridge. Talk to a cop and they will let you pass.
Otherwise, if you are still at the zoo, leave the zoo and go northeast until you reach a bridge with cops on it. Talk to a cop and they will let you pass.
Make your way east and you will reach a cave. This is XX Cave 1. Go inside.
Use Telepathy
Go northeast in the cave and walk up to the pink spire. Use Telepathy (in the PSI menu) and you will hear the question "who has lost his tail?" If you have the GGF's Diary with you, you will find the answer, then be transported to the mysterious land of Magicant.
Explore Magicant
There are many things to see and do in Magicant. Be sure to take the time to explore.
In a house next to a single tree in southern Magicant, there is "the mysterious goods-keeper" who does the same thing as Minnie, keeping items for you, except this person will send items to Minnie and give you items that you stored with Minnie. You can store your GGF's Diary now, because there won't be any use for it anymore.
In the house southwest of "the mysterious goods-keeper" (see previous paragraph) you find "the mysterious mimicker", who acts just like a telephone, so you can save the game by talking to him.
In the northeast part of town, there are three houses with signs above the door that each have the number 7 on them. These are shops where you can buy useful items. See Buy Defensive Items for more information.
South of the easternmost shop, there is a house with a purple door. In this house, you find someone who has bent a spoon and cannot use it to eat, so he asks if you can fix it. Say yes, and the person will let you sleep in his house for free.
There is a hospital where you can get free healing. Next door is a place where if you say Yes to both questions, you will be given your favorite food and allowed to sleep there for free.
Get the Big Bag
In another house, someone asks if you want the Big Bag. If so, you have to give him your Cash Card. Just talk to the guy again and he will give back your Cash Card, and he'll also give you the Big Bag. The bag contains 30 Magic Herbs. Each time you Use the Big Bag, it will restore 30 HP to you. You can only use it 30 times.
Get the Ocarina
In a house to the east, a man will give you the Ocarina of Hope. It will play all the melodies that you have learned so far.
Get Red Weeds
North of town, there are some solid pink areas with bushes on them. Check on the red bushes to get Red Weeds. These can be turned into Magic Herbs, which heal 30 HP. You will have to go to a dangerous place to turn them into the herbs, so just hold onto the Red Weeds for now.
Store Your Items
You will be getting a bunch of items soon, so you might want to put everything that you are carrying into storage. Look for the house next to a single tree in southern Magicant to find the Goods-Keeper, a pink girl sitting in a chair, and she can send your items to Minnie in Podunk.
Visit Queen Mary's Castle
Go northeast from the village area to find three men in red who are guarding the castle entrance. The middle guard challenges you to solve the riddle, but he doesn't actually tell you what the riddle is. He's probably thinking about the riddle, though, so use Telepathy and the guard will move out of the way.
Next, go north into the castle. Go to the left, past the first door, and enter the second door. Then enter the first door and go all the way to the left to find Queen Mary. Talk to her and you will discover that she wants you to learn the eight notes of the melody and play the song for her.
Go to the right to exit the throne room, then go into the door on the left. Go into the first door and open all the presents. Leave the room, then go into the middle door and follow the path, then open all the presents. Finally, go back to the room with the three doors and go into the left door but do not open all the presents! Once you open one of these six presents, the others will become empty. The top three presents, from left to right, are the Boomerang, a PSI Stone, and a Fight Capsule. The bottom three presents, from left to right, are a Rope, a Ruler, and a Berry Tofu. You should probably take the Boomerang, which is the top-left present. It will increase your attack power, making it easier to defeat the monsters around Magicant. Be sure to Use it to equip it.
After this, you can leave the castle.
Optional: Get Flying Men
If you go south through the gate that the three guards in red are guarding, then go east, you can go behind the castle, where there is a small house where you will find Flying Men. If you talk to one, it automatically joins you. It will help you in battle until it dies. Once a Flying Man dies, it is gone forever. There are five Flying Men in the game, so if your Flying Man dies, you can come back and get another, but if all five die, you won't be able to get any more.
You can take your Flying Man to the Magic Fountain in northwest Magicant to heal up all the Flying Man's HP. Each Flying Man has a maximum of 50 HP.
Battle Enemies
There are three shops in northeast Magicant, each with a sign above the door that has a number 7 on it. They are selling various defensive items that you should try to buy. If you don't have any cash, you will have to go northwest from town to reach the magic fountain. However, there will be enemy encounters along the way, and some of the enemies are very dangerous.
If you encounter a Raeb Yddet that is on the left side of the screen, you should probably run. This is because the Raeb Yddet can call the Sky Yddet, which has a Final Blow move that is likely to kill you in one hit. The Sky Yddet has 74 HP, just in case you decide to try to put it to sleep and defeat it before it has a chance to kill you. Ninten can use 4th-D Slip (a.k.a. Dimensional Warp in the fan translation) for a guaranteed escape from the battle.
You might also want to run from the BigWoodoh, which can burst into flames when you kill it, which will possibly kill you.
There are also Magic Snails that have very high defense. Try using Defense Down ɑ on them, or just run.
If you encounter Groucho (a.k.a. Bonus Swoosh in the fan translation), don't attack it. Just choose Guard on each turn. Eventually it will leave the battle, and you will get more EXP than you would have if you had killed Groucho.
Get Cash and Herbs
As mentioned in the previous section, you can get cash if you go northwest to the magic fountain. When going northwest, don't be fooled by the first bridge. It just leads to a dead-end. Instead, go north from there to find a second bridge. It leads to the fountain.
If you touch the fountain, your HP will be restored, but not your PP.
At the fountain, you can Use Red Weeds to turn them into Magic Herbs, which heal you for 30 HP.
You can also use your "soulful cry" (a.k.a. Telepathy) to make an old man appear in front of the fountain. Talk to him to receive cash from your bank account. You can't deposit money into your bank account with him, though, so only withdraw what you need. If you want to get all of the best stuff, you will need $3410 (that's for the Magic Coin ($1200), Gold Ring (a.k.a. GoddessBrac in the fan translation) ($1510), and one of the elemental pendants ($700)).
Buy Defensive Equipment
If you have the patience, you can battle enemies and save up for the Magic Coin, Gold Ring, and one of the elemental pendants. It is recommended to get the H2o Pendant (a.k.a. Rain Pendant in the fan translation) because you are probably more likely to encounter Fire attacks at this point in the game.
Since it could take a very long time to earn the money, you might want to just wait until later when you have more money.
Get Supplies
You might want to go back to the Mysterious Goods-Keeper in the southern part of the village to pick up any items that you dropped off, or store items that you don't think you will need. The Big Bag is a good item to have with you for the next part.
Get the Franklin Badge if you don't have it! You will need it for enemies that you will encounter in the next area.
Leave Magicant
Leave the fenced-in residential area of Magicant and go east. Soon you will find a bridge. Cross it and ignore the well. Go south from the bridge and you will find many more wells. Only one leads to the path out of Magicant. At the top of the area of wells, there are some wells arranged as shown below. The well marked with an X in the diagram below is the one that you should jump into. Just walk onto it to jump in.
O O O O X O