This page explains the steps to escape from the steam engine room.
- Examine all of the sand bags in the room to find a picture card in each one
- Look in the small box next to a sand bag for another picture card
- Examine the numbered boxes for another picture card
- Look in the box to the right of the numbered boxes for two more picture cards
- Once you have found all nine picture cards, use them on the numbered boxes (this triggers a story segment)
- Take the numbered pins to the machine at the top of the stairs and tap the lower part of the machine where the six holes are
- Use the pins to light up all eight of the unlit lights. Each row of three will light up a
light. The pins will light up whichever light is the digital root of the three pins.
- The next puzzle is called a Magic Square. You're supposed to make every row, column,
and diagonal of three equal to F, which
.
To figure it out on your own,
One way to enter the solution is:
- After solving the magic square, tap the control stick on top of the machine. You will have to
tell the Pushmaster 5000 where to go.
x x 1 2 x 3 4 x x x 12 x 3 4 x x x 1 x2 3 4 x x x 1 x24 3 x x x 1 3x24 x x x 1 x24 3 x x x 1 x24 3 x x x 1 x 4 3 x 2
- Go downstairs and head to the caged area. Climb the crates on the right to reach the coffin.
- Tap the coffin and examine the interior. You will find the rusty key and a revolver. (This triggers a story segment.)
- Use the rusty key on the door that is partway up the stairs.