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Widow Ghostbird SKIN

typeID48198
Volume0.01 m³
CategoryPermanent SKIN
DescriptionIn Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.

Widow Glacial Drift SKIN

typeID46859
Volume0.01 m³
CategoryPermanent SKIN

Widow Halcyon Dawn SKIN

typeID63451
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Widow Iceblade Guerilla SKIN

typeID59331
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThe Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.

Widow Matigu Seabeast SKIN

typeID40615
Volume0.01 m³
CategoryPermanent SKIN

Widow Raata Sunset SKIN

typeID36667
Volume0.01 m³
CategoryPermanent SKIN

Widow Steel Cardinal SKIN

typeID46132
Volume0.01 m³
CategoryPermanent SKIN

Widow Versus Redforce SKIN

typeID63866
Volume0.01 m³
CategoryPermanent SKIN

Widow Wiyrkomi SKIN

typeID36355
Volume0.01 m³
CategoryPermanent SKIN

Widow Zento Isideko Combine SKIN

typeID53192
Volume0.01 m³
CategoryPermanent SKIN
DescriptionNow owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)

Wolf Biosecurity Responders SKIN

typeID55683
Volume0.01 m³
CategoryPermanent SKIN
DescriptionCONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.

Wolf Blue Tiger SKIN

typeID36805
Volume0.01 m³
CategoryPermanent SKIN

Wolf Chainbreaker Khumaak SKIN

typeID77961
Volume0.01 m³
CategoryPermanent SKIN
DescriptionAn instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).

Wolf Dawn of Liberation SKIN

typeID48492
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThe Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.

Wolf Exoplanets Hunter SKIN

typeID45940
Volume0.01 m³
CategoryPermanent SKIN

Wolf Glacial Drift SKIN

typeID46881
Volume0.01 m³
CategoryPermanent SKIN

Wolf Halcyon Dawn SKIN

typeID63573
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Wolf Hazard Control SKIN

typeID56909
Volume0.01 m³
CategoryPermanent SKIN

Wolf In Rust We Trust SKIN

typeID52424
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.

Wolf Justice SKIN

typeID36427
Volume0.01 m³
CategoryPermanent SKIN

Wolf Republic Fleet SKIN

typeID59809
Volume0.01 m³
CategoryPermanent SKIN

Wolf Snowline Bladeracer SKIN

typeID52851
Volume0.01 m³
CategoryPermanent SKIN
DescriptionIn the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.

Wolf Tronhadar Ink SKIN

typeID40474
Volume0.01 m³
CategoryPermanent SKIN

Wolf Valklear Glory SKIN

typeID36758
Volume0.01 m³
CategoryPermanent SKIN

Worm Ace of Podhunters SKIN

typeID47509
Volume0.01 m³
CategoryPermanent SKIN
Description"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.

Worm Aetheric Raiders SKIN

typeID52703
Volume0.01 m³
CategoryPermanent SKIN
DescriptionRumors of pirate groups infiltrating Abyssal Deadspace have grown in volume since the way to those strange regions of space was opened to New Eden's pilots. One persistent tale has the Guristas pirates raiding down from New Eden to fight extensive battles against Triglavian fleets deep in the very heart of the abyss. Whether the tales of vast clashes in the dark depths of Abyssal Deadspace are true or impossible exaggerations of the kind often heard in the dives frequented by piratical scum remains to be seen.

Worm Aurora Universalis SKIN

typeID74144
Volume0.01 m³
CategoryPermanent SKIN
DescriptionAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.

Worm Capsuleer Day XX SKIN

typeID77049
Volume0.01 m³
CategoryPermanent SKIN
DescriptionCapsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XX. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.

Worm Deathglow Remnant SKIN

typeID84353
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Worm Empyrean Outlaws SKIN

typeID79759
Volume0.01 m³
CategoryPermanent SKIN
DescriptionIn chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.

Worm Glacial Drift SKIN

typeID46873
Volume0.01 m³
CategoryPermanent SKIN

Worm Helmatt's Harriers SKIN

typeID54229
Volume0.01 m³
CategoryPermanent SKIN
DescriptionOne of the Guristas Pirates most notorious and brash combat pilots, Lucash Helmatt has carved out a spot for himself as a key leader of Guristas raids on the forces of law and order. Helmatt's personal wing of raiders, the Harriers, is feared far-and-wide across the systems bordering the Guristas territories in nullsec. In his typical style, Lucash had all Helmatt's Harriers ships painted in bright and disruptive yellow and black with an eye to intimidation and maintaining his personal notoriety. The Harriers are also notable for harboring a large number of combat pilots originating from other pirate and crime organizations across New Eden. Helmatt himself has a long and brutal career in the Angel Cartel before defecting to the Guristas, and he has built the Harriers out of a ragtag band of cut-throats and wolfs-heads no less ruthless, violent and rapacious.

Worm Hostile Takeover SKIN

typeID45507
Volume0.01 m³
CategoryPermanent SKIN

Worm Hunter's Quiver SKIN

typeID57781
Volume0.01 m³
CategoryPermanent SKIN

Worm IGC SKIN

typeID48552
Volume0.01 m³
CategoryPermanent SKIN

Worm Luminae Polaris SKIN

typeID79953
Volume0.01 m³
CategoryPermanent SKIN
DescriptionPolar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.

Worm Media Miasma SKIN

typeID84119
Volume0.01 m³
CategoryPermanent SKIN
DescriptionIn a time of infinite holoreels and StreamCasts, let the Scope be your guide through the miasma of media confusion.

Worm Valkyrie SKIN

typeID63616
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Worm Vampire's Hex SKIN

typeID57813
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThe Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.

Worm Versus Redforce SKIN

typeID63643
Volume0.01 m³
CategoryPermanent SKIN

Wreathe Biosecurity Responders SKIN

typeID55658
Volume0.01 m³
CategoryPermanent SKIN
DescriptionCONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.

Wreathe Blue Tiger SKIN

typeID36840
Volume0.01 m³
CategoryPermanent SKIN

Wreathe Exoplanets Hunter SKIN

typeID45986
Volume0.01 m³
CategoryPermanent SKIN

Wreathe Fleet Ordnance Spike SKIN

typeID64909
Volume0.01 m³
CategoryPermanent SKIN
DescriptionRepublic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.

Wreathe Glacial Drift SKIN

typeID46923
Volume0.01 m³
CategoryPermanent SKIN