Permanent SKIN items - EVE Online Item Database - Page 120

Search the EVE Online Item Database
Contents[]

Permanent SKIN Group

← Back to SKINs Category

Viator Halcyon Dawn SKIN

typeID63509
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Viator Inner Zone Vanguard SKIN

typeID52762
Volume0.01 m³
CategoryPermanent SKIN
DescriptionInner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.

Viator Intaki Syndicate SKIN

typeID36390
Volume0.01 m³
CategoryPermanent SKIN

Viator Kopis Edge SKIN

typeID46439
Volume0.01 m³
CategoryPermanent SKIN

Viator Lodestrike SKIN

typeID46751
Volume0.01 m³
CategoryPermanent SKIN
DescriptionTo mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.

Viator Ruby Sungrazer SKIN

typeID45579
Volume0.01 m³
CategoryPermanent SKIN

Viator Serpentis SKIN

typeID42196
Volume0.01 m³
CategoryPermanent SKIN

Viator Spirit SKIN

typeID44945
Volume0.01 m³
CategoryPermanent SKIN

Viator Valimor Legacy SKIN

typeID37592
Volume0.01 m³
CategoryPermanent SKIN

Vigil Abyssal Glory SKIN

typeID60792
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Vigil Aurora Universalis SKIN

typeID79740
Volume0.01 m³
CategoryPermanent SKIN
DescriptionAuroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.

Vigil Biosecurity Responders SKIN

typeID55645
Volume0.01 m³
CategoryPermanent SKIN
DescriptionCONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.

Vigil Blue Tiger SKIN

typeID36803
Volume0.01 m³
CategoryPermanent SKIN

Vigil Capsuleer Day XVIII SKIN

typeID58609
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.

Vigil Dawn of Liberation SKIN

typeID48490
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThe Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.

Vigil Exoplanets Hunter SKIN

typeID45938
Volume0.01 m³
CategoryPermanent SKIN

Vigil Fleet Issue Abyssal Glory SKIN

typeID62293
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Vigil Fleet Issue Biosecurity Responders SKIN

typeID55672
Volume0.01 m³
CategoryPermanent SKIN
DescriptionCONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.

Vigil Fleet Issue Brutor SKIN

typeID64920
Volume0.01 m³
CategoryPermanent SKIN

Vigil Fleet Issue Dawn of Liberation SKIN

typeID48500
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThe Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.

Vigil Fleet Issue Exoplanets Hunter SKIN

typeID45948
Volume0.01 m³
CategoryPermanent SKIN

Vigil Fleet Issue Glacial Drift SKIN

typeID46889
Volume0.01 m³
CategoryPermanent SKIN

Vigil Fleet Issue Halcyon Dawn SKIN

typeID63592
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Vigil Fleet Issue Justice SKIN

typeID40333
Volume0.01 m³
CategoryPermanent SKIN

Vigil Fleet Issue Krusual SKIN

typeID64916
Volume0.01 m³
CategoryPermanent SKIN

Vigil Fleet Issue Nefantar SKIN

typeID64928
Volume0.01 m³
CategoryPermanent SKIN

Vigil Fleet Issue Sebiestor SKIN

typeID64912
Volume0.01 m³
CategoryPermanent SKIN

Vigil Fleet Issue Snowline Bladeracer SKIN

typeID52859
Volume0.01 m³
CategoryPermanent SKIN
DescriptionIn the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.

Vigil Fleet Issue Spirit SKIN

typeID57393
Volume0.01 m³
CategoryPermanent SKIN

Vigil Fleet Issue Starkmanir SKIN

typeID64936
Volume0.01 m³
CategoryPermanent SKIN

Vigil Fleet Issue Thukker Tribe SKIN

typeID64932
Volume0.01 m³
CategoryPermanent SKIN

Vigil Fleet Issue Vherokior SKIN

typeID64924
Volume0.01 m³
CategoryPermanent SKIN

Vigil Fleet Ordnance Spike SKIN

typeID59430
Volume0.01 m³
CategoryPermanent SKIN
DescriptionRepublic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.

Vigil Glacial Drift SKIN

typeID44165
Volume0.01 m³
CategoryPermanent SKIN

Vigil Halcyon Dawn SKIN

typeID63543
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThis SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

Vigil Hazard Control SKIN

typeID56919
Volume0.01 m³
CategoryPermanent SKIN

Vigil Justice SKIN

typeID36422
Volume0.01 m³
CategoryPermanent SKIN

Vigil Krusual Serenity Only SKIN

typeID38626
Volume0.01 m³
CategoryPermanent SKIN

Vigil Krusual SKIN

typeID34751
Volume0.01 m³
CategoryPermanent SKIN

Vigil Snowline Bladeracer SKIN

typeID52849
Volume0.01 m³
CategoryPermanent SKIN
DescriptionIn the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.

Vigil Spirit SKIN

typeID47316
Volume0.01 m³
CategoryPermanent SKIN

Vigil Tronhadar Ink SKIN

typeID40472
Volume0.01 m³
CategoryPermanent SKIN

Vigil Valklear Glory SKIN

typeID36756
Volume0.01 m³
CategoryPermanent SKIN

Vigilant Angel's Hex SKIN

typeID49149
Volume0.01 m³
CategoryPermanent SKIN
DescriptionThe Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.

Vigilant Aurora Universalis SKIN

typeID60917
Volume0.01 m³
CategoryPermanent SKIN