Search the EVE Online Item Database
Permanent SKIN Group
Thalia Inner Zone Vanguard SKIN
typeID | 52719 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked. |
Thalia Kopis Edge SKIN
typeID | 46396 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thalia Serpentis SKIN
typeID | 42160 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thalia Spirit SKIN
typeID | 44902 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thalia Valimor Legacy SKIN
typeID | 40323 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thanatos Arkombine Arisen SKIN
typeID | 85929 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions. |
Thanatos Aurora Universalis SKIN
typeID | 79731 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
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Thanatos Biosecurity Responders SKIN
typeID | 55591 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams. |
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Thanatos Caille Neon SKIN
typeID | 50150 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
Thanatos Dos Rouvenor's Bequest SKIN
typeID | 59312 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | King Doule dos Rouvenor III of the Garoun Empire is considered by many Gallente to be one of the essential figures in the historical developments that led to the eventual emergence of a democratic world state on Gallente Prime. The ideals of the individualistic philosophy that Doule dos Rouvenor III championed during his 36-year rule of the Garoun Empire survived that nation's collapse over a century after his death. Those early notions of personal and political freedom flowed out of the Age of Rouvenor and informed the development of a democratic federal union on Gallente Prime that was to become an interstellar empire in the shape of the Gallente Federation. Doule dos Rouvenor III's bequest of an individualistic philosophy emphasizing personal freedom is celebrated by a unique nanocoating that recalls the ancient heraldic colors of the House of dos Rouvenor. King Doule dos Rouvenor, Third of His Name, is specially marked on this nanocoating with the bold regnal number 'III', while banners bearing the emblem of the Gallente Federation complete this epic celebration of a Gallente hero. |
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Thanatos Eros Blossom SKIN
typeID | 47290 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. |
Thanatos Exoplanets Hunter SKIN
typeID | 45919 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thanatos Federal Police SKIN
typeID | 54903 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
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Thanatos Glacial Drift SKIN
typeID | 46965 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thanatos Glittering Dream SKIN
typeID | 47538 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality. |
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Thanatos Green Demons SKIN
typeID | 59337 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | CreoDron's "Green Demons" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship. |
Thanatos Halcyon Dawn SKIN
typeID | 63491 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Thanatos Headhunter SKIN
typeID | 49427 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thanatos Hunter's Quiver SKIN
typeID | 47504 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales. |
Thanatos Inner Zone Vanguard SKIN
typeID | 52754 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked. |
Thanatos Intaki Syndicate SKIN
typeID | 36401 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thanatos Kopis Edge SKIN
typeID | 46431 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thanatos Luminaire Rising SKIN
typeID | 64572 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet. |
Thanatos Malagrin Marshlight SKIN
typeID | 56598 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. |
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Thanatos Quafe Serenity Only SKIN
typeID | 37921 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thanatos Quafe SKIN
typeID | 34653 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thanatos Roden Serenity Only SKIN
typeID | 38402 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thanatos Roden SKIN
typeID | 34654 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thanatos Ruby Sungrazer SKIN
typeID | 45573 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thanatos Sapphire Sungrazer SKIN
typeID | 46561 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thanatos Serpentis SKIN
typeID | 42188 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thanatos Spirit SKIN
typeID | 44937 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thanatos Valimor Legacy SKIN
typeID | 37584 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Tholos Empyrean Outlaws SKIN
typeID | 85734 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Tholos Luminae Polaris SKIN
typeID | 85971 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. |
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Thorax Abyssal Firestorm SKIN
typeID | 53137 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed. |
Thorax Aliastra Serenity Only SKIN
typeID | 37100 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thorax Aliastra SKIN
typeID | 34692 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thorax Aspirant Enforcer SKIN
typeID | 60237 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer. The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time. |
Thorax Aurora Universalis SKIN
typeID | 57020 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
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Thorax Biosecurity Responders SKIN
typeID | 55573 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams. |
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Thorax Exoplanets Hunter SKIN
typeID | 45894 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thorax Federal Police SKIN
typeID | 52435 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
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Thorax Federation Navy SKIN
typeID | 58888 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Thorax Glacial Drift SKIN
typeID | 44185 |
Volume | 0.01 m³ |
Category | Permanent SKIN |