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Permanent SKIN Group
Sleipnir Republic Fleet SKIN
typeID | 59815 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Sleipnir Snowline Bladeracer SKIN
typeID | 52882 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season. |
Sleipnir Storm Bear SKIN
typeID | 48819 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Caldari Prime's climate is renowned for being colder than most temperate worlds, but the large polar and subpolar regions are frigid indeed. The huge swathes of territory circled around the poles contain various biomes, including vast tundras, but the taigas of the subpolar belts are iconic in Caldari culture and mythology. The most charismatic of the fauna inhabiting these belts are the great bears of Caldari Prime. In the northern taiga, the Storm Bear reigns supreme, a creature larger than any other predator save the Emperor Bears of the southern polar archipelagos. The realm of the Storm Bear is far more mountainous than the southern islands and is known for the sky-wracking storms that sweep the forested slopes of the region. The Storm Bear, also called "Thunder Bear" in some Caldari animist traditions, takes its name from its rain-cloud grey pelt and its complete fearlessness, even in the face of the wind, rain and lightning of the greatest mountain storms. |
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Sleipnir Tronhadar Ink SKIN
typeID | 40499 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Sleipnir Valklear Glory SKIN
typeID | 36781 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Sleipnir Yoiul Festival YC121 SKIN
typeID | 49958 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. |
Squall Celestial Coalescence SKIN
typeID | 87235 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The quality of a life is not measured in killmarks or ISK, but in the memories uploaded following pod death. |
Squall Deathglow Remnant SKIN
typeID | 84345 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Squall Mabebu Exchange SKIN
typeID | 84689 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Hardworking people make the goods we consume and provide the services we need to keep our economy alive. I’d rather be smart than hardworking. - Unknown day trader. |
Stabber Abyssal Firestorm SKIN
typeID | 53141 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed. |
Stabber Aurora Universalis SKIN
typeID | 57023 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
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Stabber Biosecurity Responders SKIN
typeID | 55649 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams. |
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Stabber Blue Tiger SKIN
typeID | 36817 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Capsuleer Day XXI SKIN
typeID | 82054 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | As celebrations unfold for the 21st anniversary of the Capsuleer Age, a looming threat emerges from Abyssal Deadspace. The conflict between the Triglavian Collective and the Drifters spills into New Eden, prompting the Society of Conscious Thought to enlist Capsuleers to act on their behalf. This nanocoating, intricately crafted by the SoCT, serves as a distinctive adornment for those who bravely stepped up for the frontier in Y126. |
Stabber Dawn of Liberation SKIN
typeID | 48504 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic. |
Stabber Deathglow Remnant SKIN
typeID | 60662 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Exoplanets Hunter SKIN
typeID | 45957 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Fleet Issue Biosecurity Responders SKIN
typeID | 55670 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams. |
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Stabber Fleet Issue Brutor SKIN
typeID | 59872 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Fleet Issue Chainbreaker Khumaak SKIN
typeID | 77963 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
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Stabber Fleet Issue Dawn of Liberation SKIN
typeID | 48513 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic. |
Stabber Fleet Issue Exoplanets Hunter SKIN
typeID | 45966 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Fleet Issue Glacial Drift SKIN
typeID | 46903 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Fleet Issue Halcyon Dawn SKIN
typeID | 63590 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Stabber Fleet Issue Hunter's Quiver SKIN
typeID | 63639 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Stabber Fleet Issue Justice SKIN
typeID | 36441 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Fleet Issue Krusual SKIN
typeID | 59832 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Fleet Issue Luminaire Zenith SKIN
typeID | 57589 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Stabber Fleet Issue Nefantar SKIN
typeID | 59824 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Fleet Issue Penumbral Shadows SKIN
typeID | 76248 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Stabber Fleet Issue Sebiestor SKIN
typeID | 59839 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Fleet Issue Snowline Bladeracer SKIN
typeID | 52877 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season. |
Stabber Fleet Issue Spirit SKIN
typeID | 57394 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Fleet Issue Starkmanir SKIN
typeID | 59864 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Fleet Issue Thukker Tribe SKIN
typeID | 59848 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Fleet Issue Vherokior SKIN
typeID | 59856 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Fleet Issue Warp Convergence SKIN
typeID | 61877 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD. |
Stabber Fleet Ordnance Spike SKIN
typeID | 59242 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Stabber Glacial Drift SKIN
typeID | 44171 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Glacial Drift SKIN #2
typeID | 46894 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Halcyon Dawn SKIN
typeID | 63547 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Stabber Hazard Control SKIN
typeID | 56920 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Hunter's Quiver SKIN
typeID | 47506 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales. |
Stabber Justice SKIN
typeID | 36414 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Stabber Krusual Serenity Only SKIN
typeID | 37103 |
Volume | 0.01 m³ |
Category | Permanent SKIN |