Search the EVE Online Item Database
Permanent SKIN Group
Skiff Rosada Dawn SKIN
typeID | 43669 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Skiff Sansha Industrial Livery SKIN
typeID | 43847 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Skybreaker AEGIS Police SKIN
typeID | 82177 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The Authority for Emergency Interdiction and Security (AEGIS) was originally set up as a response to shipping losses to pirates and other emergent threats, but during the Triglavian Invasions the security organization became a major element of planetary and space station defense efforts by EDENCOM. The AEGIS Security Police (ASP) operate across New Eden and are used to secure and police orbital facilities and planetary defense networks controlled by EDENCOM. AEGIS Security Police also have an important role in investigating crimes and arbitrating disputes between the disparate interstellar forces that make up the military units operating under the EDENCOM mission. Increasingly, as the core empires look to their own internal security concerns and military-industrial strategic agendas, the AEGIS Security Police have supported the work of AEGIS Commandos and EDENCOM Anti-Warclone Units, as well as securing vital Upwell Consortium facilities constructing fortification equipment. |
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Skybreaker Aurora Universalis SKIN
typeID | 74149 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
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Skybreaker Bluestar Defenders SKIN
typeID | 55984 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Intended for use in combat against the Triglavian invaders, EDENCOM's new line of ships was commissioned from the Upwell Consortium to take advantage of Arcing Vorton Projector weapons technology. As the Triglavian Collective is known to be focusing considerable effort on capturing systems with a blue primary star, there has been a concern to reassure the inhabitants of such systems that EDENCOM will defend them. The "Bluestar Defenders" are a unit of ships including Thunderchild, Stormbringer, and Skybreaker vessels with a livery that reflects their special role. EDENCOM's Office of Propaganda has made the unit's colors available as a promotional nanocoating to support the campaign to defend blue star systems from Triglavian invasion. |
Skybreaker Capsuleer Day XIX SKIN
typeID | 63845 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day are the 19th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XIX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold. |
Skybreaker Capsuleer Day XXI SKIN
typeID | 82074 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | As celebrations unfold for the 21st anniversary of the Capsuleer Age, a looming threat emerges from Abyssal Deadspace. The conflict between the Triglavian Collective and the Drifters spills into New Eden, prompting the Society of Conscious Thought to enlist Capsuleers to act on their behalf. This nanocoating, intricately crafted by the SoCT, serves as a distinctive adornment for those who bravely stepped up for the frontier in Y126. |
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Skybreaker EDENCOM Victory SKIN
typeID | 57706 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This nanocoating was designed to serve as a suitable reward for those pilots displaying skill in open tournaments sponsored by the EDENCOM defensive alliance. The design was approved by Provost Marshal Kasiha Valkanir herself and is intended to "celebrate the noble sacrifices made by the defenders of New Eden." EDENCOM's public communications and propaganda department planned a number of programs to bolster recruitment in the event the Triglavian Invasion campaigns continued for many years. In the event, the success of EDENCOM saved nearly 150 systems from Triglavian attacks, fortifying over 50 in the face of sustained invasion efforts. The formation of Pochven effectively ended the invasion war but EDENCOM found itself facing continued raiding by Triglavian forces. EDENCOM forces also continued efforts to bolster resistance movements within Pochven, supporting a case for continued propaganda and communication efforts. |
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Skybreaker Strikeflight Red SKIN
typeID | 56622 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Allocation of EDENCOM's Skybreaker, Stormbringer and Thunderchild class vessels has primarily been directed to special squadrons formed to hunt Triglavian forces or provide escorts to capital wings engaging Triglavian forces during EDENCOM counter-offensives and fortification operations. Strikeflight Red is an EDENCOM special operations force that has been tasked with making sorties behind Triglavian lines, and is rumored to be deployed in support of operations carried out by AEGIS commando forces on Triglavian held planets and other orbital bodies. |
Slasher Aurora Universalis SKIN
typeID | 53364 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
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Slasher Biosecurity Responders SKIN
typeID | 55646 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams. |
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Slasher Blue Tiger SKIN
typeID | 36802 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Slasher Cordite Blossom SKIN
typeID | 48837 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments. |
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Slasher Dawn of Liberation SKIN
typeID | 48489 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic. |
Slasher Deathglow Remnant SKIN
typeID | 56784 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Slasher Exoplanets Hunter SKIN
typeID | 45937 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Slasher Glacial Drift SKIN
typeID | 44163 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Slasher Halcyon Dawn SKIN
typeID | 63544 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Slasher Hazard Control SKIN
typeID | 56915 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Slasher Headhunter SKIN
typeID | 46722 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Slasher Justice SKIN
typeID | 36409 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Slasher Krusual Serenity Only SKIN
typeID | 38625 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Slasher Krusual SKIN
typeID | 34750 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Slasher Liberation Games SKIN
typeID | 64728 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
Slasher Luminaire Zenith SKIN
typeID | 48230 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. |
Slasher Republic Fleet SKIN
typeID | 59808 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Slasher Snowline Bladeracer SKIN
typeID | 52848 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season. |
Slasher Tronhadar Ink SKIN
typeID | 40471 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Slasher Valklear Glory SKIN
typeID | 36755 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Slasher Versus Redforce SKIN
typeID | 63142 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Slasher Zakura Hansei SKIN
typeID | 57108 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente. |
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Sleipnir Abyssal Glory SKIN
typeID | 60793 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Sleipnir Biosecurity Responders SKIN
typeID | 55688 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams. |
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Sleipnir Bloody Hands SKIN
typeID | 47169 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat. |
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Sleipnir Blue Tiger SKIN
typeID | 36828 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Sleipnir Celestial Coalescence SKIN
typeID | 87238 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The quality of a life is not measured in killmarks or ISK, but in the memories uploaded following pod death. |
Sleipnir Chainbreaker Khumaak SKIN
typeID | 77959 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
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Sleipnir Emperor Bear SKIN
typeID | 52304 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | The high lords of the ancient Caldari Raata Empire used many different sigils but one of the most famous is the sign of the Emperor Bear, believed to have been the personal sigil of Emperor K'vire III Fuukiuye of the Second Unification Realm. While the ancient histories of the Caldari are shrouded in myth and legend, this bear sigil is clearly derived from a totemic attachment to the large Emperor Bears of the southern polar archipelagos. The Fuukiuye tribes are thought to have ranged as far south as the island taigas in their remarkable migrations across the face of Caldari Prime, and surely encountered the golden-furred Emperor Bears. It is likely that a golden bear totem was used by one of the paramount tribes and became associated with leadership over the centuries. Emperor K'vire III Fuukiuye was no doubt concerned to cement his leadership of the Raata Empire by using the symbolism. The sigil was dispensed with some two centuries later when the Fuukiuye emperors were supplanted by the Orioyoni under the leadership of Emperor Deteaas IX Orioyoni during the Third Unification. The Emperor Bear, like its northern Storm Bear cousin, remains a potent symbol for Caldari, indicative in some animist traditions of leadership that serves the collective. |
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Sleipnir Exoplanets Hunter SKIN
typeID | 45971 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Sleipnir Glacial Drift SKIN
typeID | 46908 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Sleipnir Halcyon Dawn SKIN
typeID | 63578 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Sleipnir Hazard Control SKIN
typeID | 56913 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Sleipnir In Rust We Trust SKIN
typeID | 52431 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation. |
Sleipnir Justice SKIN
typeID | 36446 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Sleipnir Liberation Games SKIN
typeID | 64731 |
Volume | 0.01 m³ |
Category | Permanent SKIN |
Description | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |